Tf2 Sv_pure 1 Mods

2020年12月6日
Download: http://gg.gg/ne7to
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Some servers may block custom particles from being used depending on the sv_pure level. Higher levels are more secure and block more particles. You can check which sv_pure level a server is using by typing ’sv_pure’ into the console while connected to a game. (Without the Quotation marks). Check the chart below for more info
sv_pure -1 = Any particles can be used. Rare
sv_pure 0 = Only someTf2 Robots Mods particles are blocked, Most servers use this settingCommon
sv_pure 1 = Most Particles are blocked, Only some serious competitive servers use this setting (which particles are blocked varies from server to server). Rare
sv_pure 2 = All Particles are blocked, Only some serious competitive servers use this setting. Uncommon
Tf2 Sv_pure 1 Mods Xbox OneValve servers use sv_pure 1
If your particles require sv_pure -1 to function I wouldn’t recommend having them made (would rarely show up)
If your particles work with to sv_pure 0/-1 I would recommend to have them made (will show up most times)
If your particles work with sv_pure 1/0/-1 I would recommend to have them made (will show up almost all the time)
Post your request down below and I will tell you the sv_pure level, you pay me what you think is fair. Is it possible for somebody to add the new Valve re-skinned item models to the server whitelist.txt?
From what I understand, sv_pure 2 will not let you load them but what I don’t understand is what is the difference between sv_pure 1 and sv_pure 2.
I know sv_pure 2 prevents game, weapon and world models/skins/sounds that would allow walling and other illegitimate things. Does sv_pure 1 do the same thing?
If we’re committed to keeping sv_pure 2, I totally understand and would request changing the whitelist.txt.
Thoughts?
Download: http://gg.gg/ne7to

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